You don't have to travel to the Himalayas to see Mount Everest, or to Milan to take a peek behind the curtain at the Teatro alla Scala. A couple of clicks is all you need to be instantly chatting with friends on the other side of the world, or sending colleagues vital information and planning meetings. All you need is a mobile device and the relevant application.
Any mobile application development project involves designing an interface. Platform creators have set high standards for the appearance of the program. Even those mobile applications that are created for limited, intra-company use meet these high standards. The provision of necessary information, the absence of superfluous information, and a non-intrusive interface that the user enjoys interacting with are all characteristics that the user expects from a modern mobile application.
Even though mobile applications for Android, iOS and Windows Phones may look alike and have similar interfaces, they should be written using completely different programming languages and libraries: ObjectiveC, for Android; Java, for iOS; C# for Windows Phones. This should be taken into account when planning labor expenditures for the creation of mobile applications.
A great alternative to targeted languages is a cross-platform development environment, which has a number of advantages. For example, it allows for quicker acceptance, budget economising, and code uniformity across all platforms. However, cross-platform programs work slower, support a smaller number of embedded graphic primitives, and interact less well with the OS core.
Most mobile applications – no matter how simple they may look on a screen – require a complex server component. The user sees only the tip of the iceberg, while the majority of the work remains hidden.
Publishing on the App Store requires moderation, registration and verification, which is a commercial service of the corporation. Correcting the defects pointed out by Apple's engineers may take additional time, as app development is ultimately governed by their internal rules. We offer the possibility of publishing an application through EDISON's account. We have all of the necessary personnel, equipment and gadgets to publish an application of yours with Apple.