The first mobile devices appeared in Silicon Valley some ten years ago. They were crude, impractical and heavy “bricks”. Even though at first glance they looked useless, software producers continued to support this initiative. For example, Microsoft and Palm created their own mobile operating systems. It was then that the first attempts to set up mass production of smartphones appeared. Their chances of success on a global scale were slim.
But aggressive advertising – and peoples' changing lifestyles and migration to big cities – made an impact, and the devices started to attract interest. Technological progress has also played its part – the quality of matrixes and images has improved, cameras have been upgraded, the sensitivity of touchscreens has been enhanced, and the storage media density and the computational capacity of mobile processors and microchips has been increased.
Then mobile operators started to concentrate on these ideas – they made mobile internet available to everybody. Modern mobile devices are practically the equals of desktop computers, except for the fact that they need to be charged quite often and their battery has to be changed once in a while. Being permanently online is a luxury available to modern people, with every year we spend more and more time on things we couldn't have thought useful or important three or four decades ago.
Since Android is the world's number 1 OS, with the spread of mobile devices, the demand for development of mobile applications for them is growing. While only a short time ago users were only interested in ringtones and games for mobile phones, now more useful applications for iPhone, iPad, Android and other types of devices are in demand.